Rooms with a View Announcement

Back in 2004, I published a PDF supplement for D&D 3.5 named Rooms with a View. When the official d20 Trademark license was revoked in June 2008, I pulled the PDF from sale with the intention of eventually stripping out any references to anything related to the d20 license and putting it back up. TenContinueContinue reading “Rooms with a View Announcement”

D&D 5E – Old School and Megadungeons

Recently, I’ve been talking about using D&D 5E for an “old school” campaign style. D&D 5E – Old School XP and Treasure D&D 5E – Old School and Skills D&D 5E – Old School and Resource Management D&D 5E – Old School and Encounter Balance A good explanation of this type of campaign can beContinueContinue reading “D&D 5E – Old School and Megadungeons”

D&D 5E – Old School and Encounter Balance

Recently, I’ve been talking about using D&D 5E for an “old school” campaign style. D&D 5E – Old School XP and Treasure D&D 5E – Old School and Skills D&D 5E – Old School and Resource Management A good explanation of this type of campaign can be found in Matt Finch’s Quick Primer on OldContinueContinue reading “D&D 5E – Old School and Encounter Balance”

D&D 5E – Old School and Resource Management

Recently, I’ve been talking about using D&D 5E for an “old school” campaign style. D&D 5E – Old School XP and Treasure D&D 5E – Old School and Skills A good explanation of this type of campaign can be found in Matt Finch’s Quick Primer on Old School Gaming. Resource Management An important part ofContinueContinue reading “D&D 5E – Old School and Resource Management”

D&D 5E – Old School and Skills

Last week, I talked about using the D&D fifth edition rules to run an “old school” campaign. If you’re not sure what I mean by old school, I recommend Matt Finch’s Quick Primer for Old School Gaming. This week, I’m going to talk about the difference between player skill and character skill, and discuss theContinueContinue reading “D&D 5E – Old School and Skills”

D&D 5E – Old School XP and Treasure

As mentioned previously, I’ve started running the newest edition of D&D for my son and his friends, and I’m pleasantly surprised at how the game hangs together. Game play is smooth and fun, and the kids are having a great time. My favorite edition has always been the original AD&D rules. There is just somethingContinueContinue reading “D&D 5E – Old School XP and Treasure”

Feng Shui Action-Espionage Archetypes – Final

Last week I posted the archetypes for my Feng Shui RPG action-espionage campaign. However, there were a number of references in the Awesoming Up! section for each archetype that includes Schticks that don’t appear in the Feng Shui core rulebook. This week, I’ve updated the PDF download to include these additional Schticks, as well asContinueContinue reading “Feng Shui Action-Espionage Archetypes – Final”

Feng Shui Character Archetypes Completed

Over the last two weeks, I’ve previewed the new archetypes that I’ve created for Feng Shui for the action-espionage game that I’m going to be running. I’ve now completed the write-ups, added some pictures, and put all the archetypes into a downloadable PDF that you can download from here (or from the Free RPG MaterialsContinueContinue reading “Feng Shui Character Archetypes Completed”

Feng Shui Character Archetypes

Last week, I talked about using the Feng Shui Second Edition RPG from Atlas Games for my action-espionage campaign. I’m continuing to move ahead with this plan, but I’m developing some new archetypes that are appropriate for this kind of game. I previewed the Face, Hacker, and Intruder archetypes last week, so this week I’m goingContinueContinue reading “Feng Shui Character Archetypes”

Feng Shui Action-Espionage

If you’ve been reading this blog, you know that I’ve been thinking about what system to use for my high-action espionage campaign that I’m planning to run. Last week, I talked about the core elements that I wanted to focus on in the game, and was looking at different systems so that I could chooseContinueContinue reading “Feng Shui Action-Espionage”