Developing an Old School Sandbox for 5E – Part 2

Back in May, I posted an article about developing an old school sandbox setting for 5E. In that post, I described my core objectives for this campaign setting and talked about some elements that I would need to consider. I’m revisiting that idea again this week, where I’ll talk a bit about monsters. A Few,Continue reading “Developing an Old School Sandbox for 5E – Part 2”

HeroQuest and Eclipse Phase – Miscellanea

Over the last few weeks, I’ve posted about using the excellent HeroQuest 2E rules to run a game set in the Eclipse Phase setting (post 1, 2, 3). This week, I’m going to cover some of the various bits that I’ve left out until now. I’m not going to go into too much depth onContinue reading “HeroQuest and Eclipse Phase – Miscellanea”

HeroQuest and Eclipse Phase – Part 3

This is part three of a series of posts (1, 2) I’m doing about using the HeroQuest RPG rules to run a game set in the Eclipse Phase setting. Last week, I talked about character creation and how characters created in HQ2 will have four Keywords: Background, Faction, Focus, and Morph. Of these, the MorphContinue reading “HeroQuest and Eclipse Phase – Part 3”

HeroQuest RPG and Eclipse Phase

A Major Announcement As I mentioned last week, a very exciting announcement was recently made on the BRP forums. The rules for the HeroQuest RPG will be released under an open license, which means that anyone will be able to legally publish supplements for the game. In a previous post, I talked about the lackContinue reading “HeroQuest RPG and Eclipse Phase”

The Low-Level Monster Problem?

For those gamers who are brand new to Dungeons & Dragons, everything feels new. No one yawns when they first encounter a kobold or a goblin. Orcs and hobgoblins are unknown entities and there’s a level of excitement that comes with encountering the unknown. For example, in the game that I’m running for my sonContinue reading “The Low-Level Monster Problem?”

D&D Adventure Maps through the Years

Cartography in official D&D products have undergone quite a change through the four decades of its publication. Most modern maps are quite different from those published in the early years. Some of that has to do with printing costs/technology, and some has to do with changing styles. I see RPG maps as falling into twoContinue reading “D&D Adventure Maps through the Years”

What’s Wrong with Drizzt, Anyway?

I’ve mentioned before that I’m a fan of the Forgotten Realms as a setting for fantasy roleplaying games like Dungeons & Dragons. I discovered the Realms with the original grey box and a handful of the early 1987 and 1988 sourcebooks, such as Waterdeep and the North, Moonshae, The Savage Frontier, and Dreams of theContinue reading “What’s Wrong with Drizzt, Anyway?”

D&D Beyond – Is it Worth It?

For those who are not aware of it, D&D Beyond is a digital offering from Curse LLC, also known as Twitch Interactive that provides online tools for running and managing a D&D 5E campaign. Not only does it contain a compendium of every official rule, class, subclass, spell monster, magic item, etc., but it alsoContinue reading “D&D Beyond – Is it Worth It?”

Developing an Old School Sandbox for 5E – Part 1

I’ve recently talked about using the D&D 5E rules for old school play (part 1, part 2, part 3, part 4, part 5). As I mentioned last week, I’ve been really interested in putting together an old school sandbox (also known as a hexcrawl) campaign. I’ve been a DM since I bought the original TomContinue reading “Developing an Old School Sandbox for 5E – Part 1”

How Much Crunch Is Right For You?

I’ve been gaming a long time (more than three decades), and in that time I’ve played a great number of different games and all kinds of genres. I’ve played some very cruchy (i.e. rules-heavy) games, like Rolemaster and Champions. I’ve played some games with little or (almost) no crunch, such as Wushu or HeroQuest. AndContinue reading “How Much Crunch Is Right For You?”