Factions in D&D 5E – The Order of the Gauntlet

I’ve been writing a bit about factions in Dungeons & Dragons 5E and how they might be used in home campaigns separate from the Adventurer’s League organized Play program. Last week, I explored the Harpers, an organization that has been part of the Forgotten Realms since the original first-edition boxed set. This week, I’m goingContinue reading “Factions in D&D 5E – The Order of the Gauntlet”

Factions in D&D 5E Campaigns

One interesting element in the Dungeons & Dragons 5E game that has actually gotten fairly limited attention is the group of factions that are available for player characters to join. Factions were primarily created for use in the Adventurer’s League, the D&D organized play program run by Wizards of the Coast. But the factions canContinue reading “Factions in D&D 5E Campaigns”

Developing an Old School Sandbox for 5E – Part 3

I’ve posted a couple of times about developing a sandbox setting for D&D 5E (Part 1, Part 2), and this week I’m going to expand on the climates, terrain, and monster selection. Climates As my sandbox is an island, and it’s not so large as to be a full continent, there is a limit toContinue reading “Developing an Old School Sandbox for 5E – Part 3”

7th Sea Villains from Movies

I really like the way villains are created in the second edition of the 7th Sea roleplaying game. The addition of villainous schemes in the Heroes & Villains book adds a great way to present the villain as a dynamic force instead of a passive obstacle waiting for the heroes to arrive. There are someContinue reading “7th Sea Villains from Movies”

The 7th Sea 2E Risk System

A couple of weeks ago, I talked about how the use of dice in an RPG don’t always cooperate. In some games, this is a feature, not a bug—a D&D campaign where the story emerges through play is one example where each roll of the dice may send the adventure (or the entire) campaign offContinue reading “The 7th Sea 2E Risk System”

A Great Time for SF Fans

If you’re a fan of science fiction (or speculative fiction, or whatever you want SF to mean), then things are pretty decent right now. If you’re a SF fan and a gamer, then things really couldn’t be much better. So I thought I’d touch on some of the things happening in RPGs right now, specificallyContinue reading “A Great Time for SF Fans”

An Acceptable Level of Risk

This week’s post came out of some pondering I was doing after I wrote about introducing a couple of new people to the hobby last week. Specifically, about how one of the players ended up bouncing off the system a few times as the dice didn’t want to cooperate with his idea of how heContinue reading “An Acceptable Level of Risk”

Creating New Gamers

Recently, I got the chance to introduce two new people to Dungeons & Dragons, and the roleplaying hobby in general. I always love doing this, as this is a hobby that has brought me so much enjoyment over the past 30+ years. I’ve introduced many people to gaming over that time frame, and had theContinue reading “Creating New Gamers”

HeroQuest RPG Campaign Issues

Recently, one of the readers of this blog made a comment about using the HeroQuest RPG for a game set in Tomino’s Universal Century setting (from Mobile Suit Gundam). He asked about using HQ2 and how to make certain themes the focus of his game: “For Tomino’s UC, I want to make combat between mechasContinue reading “HeroQuest RPG Campaign Issues”

One Adventure per Campaign?

When I first starting playing D&D a million years ago (give or take), an actual campaign was something that just never happened. I was in sixth grade, and started with the Tom Moldvay red box Basic Set (published in 1981). It was the beginning of a lifelong love of roleplaying games. But back then, thoseContinue reading “One Adventure per Campaign?”