Over the last two weeks, I’ve previewed the new archetypes that I’ve created for Feng Shui for the action-espionage game that I’m going to be running.
I’ve now completed the write-ups, added some pictures, and put all the archetypes into a downloadable PDF that you can download from here (or from the Free RPG Materials page).
I’ve made both male and female versions of each archetype, except for the Hacker and Wheel Artist, as I used an image for each of those that could work for either a male or female character.
There is still one last thing that I need to do, and I ran out of time this week. In the Awesoming Up section for each archetype, I list some new core schticks. I’m going to write those up this week and add them to the PDF download for next Sunday.
So these archetypes are ready for play right now, but you’ll have to wait until next week to add any new core schticks to them.
What Do You Think?
So take a look and let me know what you think of these. Any suggestions on how to improve them? Anything that is unclear or might be too overpowered or underpowered in a game? Let me know in the comments.
Note: All pictures are royalty-free images downloaded from pixabay.com.
Feng Shui © 1996, 1999, 2011, 2015 Robin D. Laws, published under license by
Trident Inc., d/b/a Atlas Games. Feng Shui is a trademark of Robin D. Laws, used under license. Use of these copyrights and trademarks is done here without permission, and does not constitute a challenge to their ownership.
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