Developing an Old School Sandbox for 5E – Part 3

I’ve posted a couple of times about developing a sandbox setting for D&D 5E (Part 1, Part 2), and this week I’m going to expand on the climates, terrain, and monster selection. Climates As my sandbox is an island, and it’s not so large as to be a full continent, there is a limit toContinue reading “Developing an Old School Sandbox for 5E – Part 3”

Developing an Old School Sandbox for 5E – Part 2

Back in May, I posted an article about developing an old school sandbox setting for 5E. In that post, I described my core objectives for this campaign setting and talked about some elements that I would need to consider. I’m revisiting that idea again this week, where I’ll talk a bit about monsters. A Few,Continue reading “Developing an Old School Sandbox for 5E – Part 2”

Developing an Old School Sandbox for 5E – Part 1

I’ve recently talked about using the D&D 5E rules for old school play (part 1, part 2, part 3, part 4, part 5). As I mentioned last week, I’ve been really interested in putting together an old school sandbox (also known as a hexcrawl) campaign. I’ve been a DM since I bought the original TomContinue reading “Developing an Old School Sandbox for 5E – Part 1”