“Cinematic” Combat in Star Wars RPGs

Note: This post contains spoilers for the Clone Wars television show. If you intend to watch it, and don’t want anything spoiled, you may want to avoid reading any further. Recently, I’ve been thinking about running a Star Wars game for my son, set in the Clone Wars era. He loved the Clone Wars show,Continue reading ““Cinematic” Combat in Star Wars RPGs”

The 7th Sea 2E Risk System

A couple of weeks ago, I talked about how the use of dice in an RPG don’t always cooperate. In some games, this is a feature, not a bug—a D&D campaign where the story emerges through play is one example where each roll of the dice may send the adventure (or the entire) campaign offContinue reading “The 7th Sea 2E Risk System”

HeroQuest and Star Wars

This continues my series on using the HeroQuest RPG for various settings that are out there. The previous posts are the links below: HeroQuest Introduction HeroQuest and D&D HQ/D&D Adventure Breakdown HQ/D&D Arcane Magic HQ/D&D Divine Magic and Magic Items Star Wars I would not be exaggerating to say that Star Wars is an extremelyContinue reading “HeroQuest and Star Wars”