An Acceptable Level of Risk

This week’s post came out of some pondering I was doing after I wrote about introducing a couple of new people to the hobby last week. Specifically, about how one of the players ended up bouncing off the system a few times as the dice didn’t want to cooperate with his idea of how heContinue reading “An Acceptable Level of Risk”

HeroQuest RPG Campaign Issues

Recently, one of the readers of this blog made a comment about using the HeroQuest RPG for a game set in Tomino’s Universal Century setting (from Mobile Suit Gundam). He asked about using HQ2 and how to make certain themes the focus of his game: “For Tomino’s UC, I want to make combat between mechasContinue reading “HeroQuest RPG Campaign Issues”

HeroQuest and Eclipse Phase – Miscellanea

Over the last few weeks, I’ve posted about using the excellent HeroQuest 2E rules to run a game set in the Eclipse Phase setting (post 1, 2, 3). This week, I’m going to cover some of the various bits that I’ve left out until now. I’m not going to go into too much depth onContinue reading “HeroQuest and Eclipse Phase – Miscellanea”

HeroQuest and Eclipse Phase – Part 3

This is part three of a series of posts (1, 2) I’m doing about using the HeroQuest RPG rules to run a game set in the Eclipse Phase setting. Last week, I talked about character creation and how characters created in HQ2 will have four Keywords: Background, Faction, Focus, and Morph. Of these, the MorphContinue reading “HeroQuest and Eclipse Phase – Part 3”

HeroQuest and Eclipse Phase – Characters

Last week, I talked a bit about using the HQ2 rules to run a game in the Eclipse Phase RPG setting. This week, I’m going to explore how to represent EP characters in the HQ2 rules. Character Creation The elements of an Eclipse Phase character include the following: Character Concept Background Faction Focus Morph TraitsContinue reading “HeroQuest and Eclipse Phase – Characters”

HeroQuest RPG and Eclipse Phase

A Major Announcement As I mentioned last week, a very exciting announcement was recently made on the BRP forums. The rules for the HeroQuest RPG will be released under an open license, which means that anyone will be able to legally publish supplements for the game. In a previous post, I talked about the lackContinue reading “HeroQuest RPG and Eclipse Phase”

Writing Update – June 2018

There are a few things I want to write about this week regarding my novels and RPG products. The Traitor and the Thief Novel Yes, this has taken far longer to publish than any of my previous novels. I’m still hard at work on it, though I ran into a few structural issues that basicallyContinue reading “Writing Update – June 2018”

Action-Espionage in RPGs

I’m not ashamed to admit that I’ve seen every James Bond movie ever made. Some I’ve watched over and over, and others (anything with Timothy Dalton) I’ve only seen once. I know they are not real espionage movies—they’re action movies with a thin veneer of espionage trappings sprinkled over them…sometimes. But I’m okay with that.Continue reading “Action-Espionage in RPGs”

The missing element of HeroQuest

Back in 2011, a roleplaying game by the name of Other Worlds was released by Signal 13 (i.e., Mark Humphreys). Some of the ideas for Other Worlds actually came out of early development of the HeroQuest 2 rules, but the ideas diverged and ultimately we got two different, but similar, games. I own both gamesContinue reading “The missing element of HeroQuest”

HeroQuest and Supers – Part 3

This is the final part of a series of posts (part 1, part 2) on using the HeroQuest RPG to run a superhero game. Example Characters For these characters, I’m using the character write-ups on Marvel.com and the Marvel Universe Wiki. Spider-Man Here is Spider-Man’s 100-word write-up, taken from his entry on Marvel.com and editedContinue reading “HeroQuest and Supers – Part 3”