Recently, I’ve been talking about using D&D 5E for an “old school” campaign style. D&D 5E – Old School XP and Treasure D&D 5E – Old School and Skills A good explanation of this type of campaign can be found in Matt Finch’s Quick Primer on Old School Gaming. Resource Management An important part ofContinueContinue reading “D&D 5E – Old School and Resource Management”
Tag Archives: Roleplaying Games
Feng Shui Action-Espionage Archetypes – Final
Last week I posted the archetypes for my Feng Shui RPG action-espionage campaign. However, there were a number of references in the Awesoming Up! section for each archetype that includes Schticks that don’t appear in the Feng Shui core rulebook. This week, I’ve updated the PDF download to include these additional Schticks, as well asContinueContinue reading “Feng Shui Action-Espionage Archetypes – Final”
Feng Shui Character Archetypes Completed
Over the last two weeks, I’ve previewed the new archetypes that I’ve created for Feng Shui for the action-espionage game that I’m going to be running. I’ve now completed the write-ups, added some pictures, and put all the archetypes into a downloadable PDF that you can download from here (or from the Free RPG MaterialsContinueContinue reading “Feng Shui Character Archetypes Completed”
Feng Shui Character Archetypes
Last week, I talked about using the Feng Shui Second Edition RPG from Atlas Games for my action-espionage campaign. I’m continuing to move ahead with this plan, but I’m developing some new archetypes that are appropriate for this kind of game. I previewed the Face, Hacker, and Intruder archetypes last week, so this week I’m goingContinueContinue reading “Feng Shui Character Archetypes”
Feng Shui Action-Espionage
If you’ve been reading this blog, you know that I’ve been thinking about what system to use for my high-action espionage campaign that I’m planning to run. Last week, I talked about the core elements that I wanted to focus on in the game, and was looking at different systems so that I could chooseContinueContinue reading “Feng Shui Action-Espionage”
Action-Espionage in RPGs
I’m not ashamed to admit that I’ve seen every James Bond movie ever made. Some I’ve watched over and over, and others (anything with Timothy Dalton) I’ve only seen once. I know they are not real espionage movies—they’re action movies with a thin veneer of espionage trappings sprinkled over them…sometimes. But I’m okay with that.ContinueContinue reading “Action-Espionage in RPGs”
The missing element of HeroQuest
Back in 2011, a roleplaying game by the name of Other Worlds was released by Signal 13 (i.e., Mark Humphreys). Some of the ideas for Other Worlds actually came out of early development of the HeroQuest 2 rules, but the ideas diverged and ultimately we got two different, but similar, games. I own both gamesContinueContinue reading “The missing element of HeroQuest”
How Fast is Too Fast?
As I mentioned two weeks ago, I’ve started running D&D 5th edition for my son and his friends. In fact, I’ve now started running a solo game for him as well, in which he plays a drow fighter/ranger named…Drizzt. Yes, he’s thirteen years old, why do you ask? Anyway, as I’ve delved into the rulesContinueContinue reading “How Fast is Too Fast?”
Atlantis: The Second Age
Last week, I mentioned the Atlantis: The Second Age RPG from Khepera Publishing as a great sword & sorcery game that I would love to use for a campaign with my son and his friends once they’ve gotten used to regular gaming with the current edition of Dungeons & Dragons. Not surprisingly, I’ve had someContinueContinue reading “Atlantis: The Second Age”
HeroQuest and Supers – Part 3
This is the final part of a series of posts (part 1, part 2) on using the HeroQuest RPG to run a superhero game. Example Characters For these characters, I’m using the character write-ups on Marvel.com and the Marvel Universe Wiki. Spider-Man Here is Spider-Man’s 100-word write-up, taken from his entry on Marvel.com and editedContinueContinue reading “HeroQuest and Supers – Part 3”
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