Recently, one of the readers of this blog made a comment about using the HeroQuest RPG for a game set in Tomino’s Universal Century setting (from Mobile Suit Gundam). He asked about using HQ2 and how to make certain themes the focus of his game: "For Tomino’s UC, I want to make combat between mechas … Continue reading HeroQuest RPG Campaign Issues
Over the last few weeks, I’ve posted about using the excellent HeroQuest 2E rules to run a game set in the Eclipse Phase setting (post 1, 2, 3). This week, I’m going to cover some of the various bits that I’ve left out until now. I’m not going to go into too much depth on … Continue reading HeroQuest and Eclipse Phase – Miscellanea
This is part three of a series of posts (1, 2) I’m doing about using the HeroQuest RPG rules to run a game set in the Eclipse Phase setting. Last week, I talked about character creation and how characters created in HQ2 will have four Keywords: Background, Faction, Focus, and Morph. Of these, the Morph … Continue reading HeroQuest and Eclipse Phase – Part 3
Last week, I talked a bit about using the HQ2 rules to run a game in the Eclipse Phase RPG setting. This week, I’m going to explore how to represent EP characters in the HQ2 rules. Character Creation The elements of an Eclipse Phase character include the following: Character Concept Background Faction Focus Morph Traits … Continue reading HeroQuest and Eclipse Phase – Characters
A Major Announcement As I mentioned last week, a very exciting announcement was recently made on the BRP forums. The rules for the HeroQuest RPG will be released under an open license, which means that anyone will be able to legally publish supplements for the game. In a previous post, I talked about the lack … Continue reading HeroQuest RPG and Eclipse Phase
For those gamers who are brand new to Dungeons & Dragons, everything feels new. No one yawns when they first encounter a kobold or a goblin. Orcs and hobgoblins are unknown entities and there’s a level of excitement that comes with encountering the unknown. For example, in the game that I’m running for my son … Continue reading The Low-Level Monster Problem?
Cartography in official D&D products have undergone quite a change through the four decades of its publication. Most modern maps are quite different from those published in the early years. Some of that has to do with printing costs/technology, and some has to do with changing styles. I see RPG maps as falling into two … Continue reading D&D Adventure Maps through the Years
For those who are not aware of it, D&D Beyond is a digital offering from Curse LLC, also known as Twitch Interactive that provides online tools for running and managing a D&D 5E campaign. Not only does it contain a compendium of every official rule, class, subclass, spell monster, magic item, etc., but it also … Continue reading D&D Beyond – Is it Worth It?
I’ve been gaming a long time (more than three decades), and in that time I’ve played a great number of different games and all kinds of genres. I’ve played some very cruchy (i.e. rules-heavy) games, like Rolemaster and Champions. I’ve played some games with little or (almost) no crunch, such as Wushu or HeroQuest. And … Continue reading How Much Crunch Is Right For You?
Recently, I’ve been talking about using D&D 5E for an “old school” campaign style. D&D 5E – Old School XP and Treasure D&D 5E – Old School and Skills D&D 5E – Old School and Resource Management A good explanation of this type of campaign can be found in Matt Finch’s Quick Primer on Old … Continue reading D&D 5E – Old School and Encounter Balance