Action-Espionage in RPGs

I’m not ashamed to admit that I’ve seen every James Bond movie ever made. Some I’ve watched over and over, and others (anything with Timothy Dalton) I’ve only seen once. I know they are not real espionage movies—they’re action movies with a thin veneer of espionage trappings sprinkled over them…sometimes. But I’m okay with that.ContinueContinue reading “Action-Espionage in RPGs”

The missing element of HeroQuest

Back in 2011, a roleplaying game by the name of Other Worlds was released by Signal 13 (i.e., Mark Humphreys). Some of the ideas for Other Worlds actually came out of early development of the HeroQuest 2 rules, but the ideas diverged and ultimately we got two different, but similar, games. I own both gamesContinueContinue reading “The missing element of HeroQuest”

How Fast is Too Fast?

As I mentioned two weeks ago, I’ve started running D&D 5th edition for my son and his friends. In fact, I’ve now started running a solo game for him as well, in which he plays a drow fighter/ranger named…Drizzt. Yes, he’s thirteen years old, why do you ask? Anyway, as I’ve delved into the rulesContinueContinue reading “How Fast is Too Fast?”

Atlantis: The Second Age

Last week, I mentioned the Atlantis: The Second Age RPG from Khepera Publishing as a great sword & sorcery game that I would love to use for a campaign with my son and his friends once they’ve gotten used to regular gaming with the current edition of Dungeons & Dragons. Not surprisingly, I’ve had someContinueContinue reading “Atlantis: The Second Age”

Better Than I Expected

Dungeons & Dragons has been around a long time. I started playing it in 1982, with Tom Moldvay’s Basic Set red box and Dave Cook’s Expert Set blue box. Introduced to the game by some friends at school, I was instantly hooked (and obsessed) with D&D. Over the next year, I picked up the AD&DContinueContinue reading “Better Than I Expected”

HeroQuest and Supers – Part 3

This is the final part of a series of posts (part 1, part 2) on using the HeroQuest RPG to run a superhero game. Example Characters For these characters, I’m using the character write-ups on Marvel.com and the Marvel Universe Wiki. Spider-Man Here is Spider-Man’s 100-word write-up, taken from his entry on Marvel.com and editedContinueContinue reading “HeroQuest and Supers – Part 3”

HeroQuest and Supers – Part 2

Last week, I talked a bit about using the excellent HeroQuest RPG for superhero games. This week, I’m going to talk a bit about how to define characters. Superhero Characters Once again, I want to remind everyone that ability ratings in HQ do not represent how “powerful” or “skilled” a person is with that ability,ContinueContinue reading “HeroQuest and Supers – Part 2”

HeroQuest and Supers – Part 1

For my last post of 2017, I wanted to return to talking about roleplaying games, since those have been my most popular posts throughout the year. My series on using HeroQuest for various types of games have been well-received, and so this week I’m going to talk about an always popular genre—superheroes. There are aContinueContinue reading “HeroQuest and Supers – Part 1”

The Return of Warhammer Fantasy Roleplay

The announcement… Back in May, Cubicle 7 announced that they had acquired the license to produce the 4th edition of the Warhammer Fantasy Roleplaying game (WFRP). I was immediately excited by the news, as I’ve been a fan of WFRP since I bought the 1st edition big hardcover book back in 1988. I’m also veryContinueContinue reading “The Return of Warhammer Fantasy Roleplay”

Betrayal at Shadewood Keep in Print

I’m happy to announce that Betrayal at Shadewood Keep, the licensed adventure for the Mythras roleplaying game with the Classic Fantasy supplement, is now available in print!   This 68-page adventure is a perfect-bound, full-colour book with a beautiful glossy cover. And it is now available from Amazon. Remember, buying the POD book entitles you toContinueContinue reading “Betrayal at Shadewood Keep in Print”