Espionage Games in Fate – Part 4

Here is the fourth and final part of my series of posts on espionage gaming with Fate Core, using some of the ideas for “streamlined” systems from the original Spycraft rpg published by AEG back in 2002. The other articles can be found at these links: Part 1 – Introduction Part 2 – Physical InfiltrationContinueContinue reading “Espionage Games in Fate – Part 4”

Espionage Games in Fate – Part 3

This is a continuation of my posts about using some of the ideas in the first edition of the Spycraft RPG to run espionage games in Fate Core. Post 1 – Introduction Post 2 – Physical Infiltration The elements that I’m discussing are: Physical Infiltration Face-to-Face Infiltration Electronic Infiltration (System Hacking) Direct Assault Interrogation SeductionContinueContinue reading “Espionage Games in Fate – Part 3”

Espionage Games in Fate Core – Part 2

Last week, I talked about some of the great systems in the original d20 edition of the Spycraft RPG that allowed the GM to run streamlined versions of some of the key elements that appear in high-action espionage games. These include: Physical Infiltration Face-to-Face Infiltration Electronic Infiltration (System Hacking) Direct Assault Interrogation Seduction Area PursuitsContinueContinue reading “Espionage Games in Fate Core – Part 2”

Espionage Games in Fate

Back in 2002, AEG released the Spycraft RPG, an espionage-oriented game that captured my interest (and dollars). It was based off the d20 system engine, and was pretty crunch-heavy, but it was a great base from which to do games about dashing superspies. In 2005, the second edition of the game was released. It triedContinueContinue reading “Espionage Games in Fate”

Draconem Sub-Sector Revisited

Since I posted the Draconem Sub-Sector document, both here and on DriveThruRPG, I’ve had a lot of downloads. I hope that people have found it useful. I’ve continued to explore the early 1977 edition of Traveller, and it got me to thinking about how one could more fully develop possible adventure ideas so that theContinueContinue reading “Draconem Sub-Sector Revisited”

Combining the Best of Old and New School

As I’ve mentioned previously, I’ve been running a first-edition Advanced Dungeons & Dragons game for my son and his friends. Scheduling issues for 6 people, four of whom are kids, has been a bit difficult, so we haven’t played as often as we’d like. We’re working on establishing a regular routine, though, so things shouldContinueContinue reading “Combining the Best of Old and New School”

This Vision of Darkness – FAE Part 3

My new superhero adventure for Fate Accelerated Edition is now available on DriveThruRPG and RPGNow! It’s a 58-page exciting and epic adventure for newly-created superheroes that takes them into a dark future to fight a cybernetic super-villain who has conquered North America. The adventure is available for $4.99 and I think it’s a great wayContinueContinue reading “This Vision of Darkness – FAE Part 3”

Fate Accelerated Edition Supers – Part 2

This month, I’m writing a superhero adventure for Fate Accelerated Edition (FAE) titled This Vision of Darkness. I originally had the idea back when Mutants & Masterminds 2nd Edition came out, but I never ended up publishing it for that system. But now, I’m going to make it available under the Fate Open Gaming License. LastContinueContinue reading “Fate Accelerated Edition Supers – Part 2”

Fate Accelerated Edition Supers – Part 1

I originally stumbled across the Fate RPG back when it was an acronym that stood for “Fantastic Adventures in Tabletop Entertainment.” It’s a great game, and later iterations only got better. And while Fate Core is wonderful, Fate Accelerated Edition (FAE) is even better. It boils down what I want in a game to itsContinueContinue reading “Fate Accelerated Edition Supers – Part 1”

Draconem Sub-Sector Complete

The final dowloadable PDF for the Draconem sub-sector is now finished! All 40 world descriptions, plus multiple adventure hooks for each, plus a color star-map, plus all the relevant notes from these blog posts, all in one document. I’ve had a couple of people ask how they could contribute something back for this freebie, soContinueContinue reading “Draconem Sub-Sector Complete”