This week’s post came out of some pondering I was doing after I wrote about introducing a couple of new people to the hobby last week. Specifically, about how one of the players ended up bouncing off the system a few times as the dice didn’t want to cooperate with his idea of how heContinueContinue reading “An Acceptable Level of Risk”
Author Archives: andrewjluther
Creating New Gamers
Recently, I got the chance to introduce two new people to Dungeons & Dragons, and the roleplaying hobby in general. I always love doing this, as this is a hobby that has brought me so much enjoyment over the past 30+ years. I’ve introduced many people to gaming over that time frame, and had theContinueContinue reading “Creating New Gamers”
HeroQuest RPG Campaign Issues
Recently, one of the readers of this blog made a comment about using the HeroQuest RPG for a game set in Tomino’s Universal Century setting (from Mobile Suit Gundam). He asked about using HQ2 and how to make certain themes the focus of his game: “For Tomino’s UC, I want to make combat between mechasContinueContinue reading “HeroQuest RPG Campaign Issues”
One Adventure per Campaign?
When I first starting playing D&D a million years ago (give or take), an actual campaign was something that just never happened. I was in sixth grade, and started with the Tom Moldvay red box Basic Set (published in 1981). It was the beginning of a lifelong love of roleplaying games. But back then, thoseContinueContinue reading “One Adventure per Campaign?”
Developing an Old School Sandbox for 5E – Part 2
Back in May, I posted an article about developing an old school sandbox setting for 5E. In that post, I described my core objectives for this campaign setting and talked about some elements that I would need to consider. I’m revisiting that idea again this week, where I’ll talk a bit about monsters. A Few,ContinueContinue reading “Developing an Old School Sandbox for 5E – Part 2”
HeroQuest and Eclipse Phase – Miscellanea
Over the last few weeks, I’ve posted about using the excellent HeroQuest 2E rules to run a game set in the Eclipse Phase setting (post 1, 2, 3). This week, I’m going to cover some of the various bits that I’ve left out until now. I’m not going to go into too much depth onContinueContinue reading “HeroQuest and Eclipse Phase – Miscellanea”
HeroQuest and Eclipse Phase – Part 3
This is part three of a series of posts (1, 2) I’m doing about using the HeroQuest RPG rules to run a game set in the Eclipse Phase setting. Last week, I talked about character creation and how characters created in HQ2 will have four Keywords: Background, Faction, Focus, and Morph. Of these, the MorphContinueContinue reading “HeroQuest and Eclipse Phase – Part 3”
HeroQuest and Eclipse Phase – Characters
Last week, I talked a bit about using the HQ2 rules to run a game in the Eclipse Phase RPG setting. This week, I’m going to explore how to represent EP characters in the HQ2 rules. Character Creation The elements of an Eclipse Phase character include the following: Character Concept Background Faction Focus Morph TraitsContinueContinue reading “HeroQuest and Eclipse Phase – Characters”
HeroQuest RPG and Eclipse Phase
A Major Announcement As I mentioned last week, a very exciting announcement was recently made on the BRP forums. The rules for the HeroQuest RPG will be released under an open license, which means that anyone will be able to legally publish supplements for the game. In a previous post, I talked about the lackContinueContinue reading “HeroQuest RPG and Eclipse Phase”
Writing Update – June 2018
There are a few things I want to write about this week regarding my novels and RPG products. The Traitor and the Thief Novel Yes, this has taken far longer to publish than any of my previous novels. I’m still hard at work on it, though I ran into a few structural issues that basicallyContinueContinue reading “Writing Update – June 2018”