Last week, I talked a bit about using the excellent HeroQuest RPG for superhero games. This week, I’m going to talk a bit about how to define characters. Superhero Characters Once again, I want to remind everyone that ability ratings in HQ do not represent how “powerful” or “skilled” a person is with that ability, … Continue reading HeroQuest and Supers – Part 2
For my last post of 2017, I wanted to return to talking about roleplaying games, since those have been my most popular posts throughout the year. My series on using HeroQuest for various types of games have been well-received, and so this week I’m going to talk about an always popular genre—superheroes. There are a … Continue reading HeroQuest and Supers – Part 1
I’ve posted quite a bit over the last couple of months about the HeroQuest RPG, and how it works really well for almost any kind of campaign. This week, I’m going to focus on a game by the well-known Monte Cook, Numenera. I was a big fan of Monte back in the Malhavoc Press days, … Continue reading HeroQuest for Numenera
What is Mage: The Ascension? Continuing in my series on using the wonderful HeroQuest RPG for various other settings, this week, I’m going to talk about the original Mage: The Ascension RPG, originally published by White Wolf back in 1993. Mage is an amazing game of modern-day magicians who hide in the shadows of our … Continue reading Mage: The Ascension in HeroQuest
This continues my series on using the HeroQuest RPG for various settings that are out there. The previous posts are the links below: HeroQuest Introduction HeroQuest and D&D HQ/D&D Adventure Breakdown HQ/D&D Arcane Magic HQ/D&D Divine Magic and Magic Items Star Wars I would not be exaggerating to say that Star Wars is an extremely … Continue reading HeroQuest and Star Wars
Last week, I talked about how to represent wizards and arcane magic in a HeroQuest-based D&D or Pathfinder game. This week, I want to touch on divine magic/spellcasters, and then talk about D&D-style magic items. Divine Magic In most ways, divine magic works just like arcane magic: There are many discrete, individual spells. The cleric (or … Continue reading HeroQuest and D&D – Magic, Part 2
This continues my series of posts about using the HeroQuest RPG to run a D&D-style campaign. Previous posts in this series can be found here: Part 1: HeroQuest RPG: Not Just for Glorantha Part 2: HeroQuest – But Can It Do D&D? Part 3: HeroQuest and D&D – Adventure Breakdown In the course of this … Continue reading HeroQuest and D&D – What About Magic?
I received a number of interesting questions about my last post on using HeroQuest to run D&D-style campaigns, and so this post is going to outline how I would run a Pathfinder Adventure Path with HQ. Campaign Styles As I mentioned in my previous post, D&D encompasses many different styles of play, and so two D&D … Continue reading HeroQuest and D&D – Adventure Breakdown
Well. Apparently there was some interest in my post last week about the amazing HeroQuest RPG and its great approach on mechanically resolving conflicts. It's the most popular post I've ever done on this blog, by a good margin. So this week, I’m going to address how HeroQuest would work as an alternate set of … Continue reading Heroquest – But Can It Do D&D?
One of my favourite RPGs is HeroQuest, currently published by Chaosium. This game was originally published as Hero Wars, as the HeroQuest name was under trademark with Milton Bradley for their entirely unrelated board game. When MB let the HeroQuest trademark lapse, Greg Stafford grabbed it and the second (and current) edition of the RPG … Continue reading HeroQuest RPG: Not Just for Glorantha