Night’s Black Agents and Shadowforce Archer

  I’ve written before about Night’s Black Agents (NBA), and what a great game it is. One of the coolest things about the game is how it gives a GM the tools to develop a conspiracy that the players can unravel. I’ve recently been given a chance to start a new game with a newContinueContinue reading “Night’s Black Agents and Shadowforce Archer”

Betrayal at Shadewood Keep Now Available

I’m happy to announce that Betrayal at Shadewood Keep, a licensed adventure for the Mythras roleplaying game using the Classic Fantasy supplement, is now available for sale on DriveThruRPG and RPGNow. Raiding parties have been emerging from the dark Shadewood Forest to attack local villages. The paladin responsible for protecting the area is unable to stem theContinueContinue reading “Betrayal at Shadewood Keep Now Available”

Mage: The Ascension in HeroQuest

What is Mage: The Ascension? Continuing in my series on using the wonderful HeroQuest RPG for various other settings, this week, I’m going to talk about the original Mage: The Ascension RPG, originally published by White Wolf back in 1993. Mage is an amazing game of modern-day magicians who hide in the shadows of ourContinueContinue reading “Mage: The Ascension in HeroQuest”

HeroQuest and Star Wars

This continues my series on using the HeroQuest RPG for various settings that are out there. The previous posts are the links below: HeroQuest Introduction HeroQuest and D&D HQ/D&D Adventure Breakdown HQ/D&D Arcane Magic HQ/D&D Divine Magic and Magic Items Star Wars I would not be exaggerating to say that Star Wars is an extremelyContinueContinue reading “HeroQuest and Star Wars”

HeroQuest and D&D – Magic, Part 2

Last week, I talked about how to represent wizards and arcane magic in a HeroQuest-based D&D or Pathfinder game. This week, I want to touch on divine magic/spellcasters, and then talk about D&D-style magic items. Divine Magic In most ways, divine magic works just like arcane magic: There are many discrete, individual spells. The cleric (orContinueContinue reading “HeroQuest and D&D – Magic, Part 2”

HeroQuest and D&D – What About Magic?

This continues my series of posts about using the HeroQuest RPG to run a D&D-style campaign. Previous posts in this series can be found here: Part 1: HeroQuest RPG: Not Just for Glorantha Part 2: HeroQuest – But Can It Do D&D? Part 3: HeroQuest and D&D – Adventure Breakdown In the course of thisContinueContinue reading “HeroQuest and D&D – What About Magic?”

HeroQuest and D&D – Adventure Breakdown

I received a number of interesting questions about my last post on using HeroQuest to run D&D-style campaigns, and so this post is going to outline how I would run a Pathfinder Adventure Path with HQ. Campaign Styles As I mentioned in my previous post, D&D encompasses many different styles of play, and so two D&DContinueContinue reading “HeroQuest and D&D – Adventure Breakdown”

Heroquest – But Can It Do D&D?

Well. Apparently there was some interest in my post last week about the amazing HeroQuest RPG and its great approach on mechanically resolving conflicts. It’s the most popular post I’ve ever done on this blog, by a good margin. So this week, I’m going to address how HeroQuest would work as an alternate set ofContinueContinue reading “Heroquest – But Can It Do D&D?”

HeroQuest RPG: Not Just for Glorantha

One of my favourite RPGs is HeroQuest, currently published by Chaosium. This game was originally published as Hero Wars, as the HeroQuest name was under trademark with Milton Bradley for their entirely unrelated board game. When MB let the HeroQuest trademark lapse, Greg Stafford grabbed it and the second (and current) edition of the RPGContinueContinue reading “HeroQuest RPG: Not Just for Glorantha”