7th Sea Villains from Movies

I really like the way villains are created in the second edition of the 7th Sea roleplaying game. The addition of villainous schemes in the Heroes & Villains book adds a great way to present the villain as a dynamic force instead of a passive obstacle waiting for the heroes to arrive. There are someContinueContinue reading “7th Sea Villains from Movies”

The 7th Sea 2E Risk System

A couple of weeks ago, I talked about how the use of dice in an RPG don’t always cooperate. In some games, this is a feature, not a bug—a D&D campaign where the story emerges through play is one example where each roll of the dice may send the adventure (or the entire) campaign offContinueContinue reading “The 7th Sea 2E Risk System”

An Acceptable Level of Risk

This week’s post came out of some pondering I was doing after I wrote about introducing a couple of new people to the hobby last week. Specifically, about how one of the players ended up bouncing off the system a few times as the dice didn’t want to cooperate with his idea of how heContinueContinue reading “An Acceptable Level of Risk”

7th Sea Second Edition

As mentioned before, I’m an avid player of pen-and-paper roleplaying games. I’ve been playing for 35 years, and have at least tried well over a hundred different games at this point. Because I’m a natural storyteller, I’ve always been interested in games that really work to emulate the feel of the fiction that I readContinueContinue reading “7th Sea Second Edition”