Factions in D&D 5E – The Zhentarim

This is the final part of my look at the factions in the Forgotten Realms for D&D 5E, and I’ve saved what I believe is the best for last. This week I look at the Zhentarim. Faction Overview The Harpers The Order of the Gauntlet The Emerald Enclave The Lords’ Alliance Zhentarim History in FaerunContinueContinue reading “Factions in D&D 5E – The Zhentarim”

Factions in D&D 5E – The Lords’ Alliance

I’ve been writing about how to use the Forgotten Realms factions in your D&D 5E home campaigns recently, and this week I’m going to focus on the Lords’ Alliance. Factions Overview The Harpers The Order of the Gauntlet The Emerald Enclave The Lords’ Alliance History The Lord’s Alliance was founded in 1325 DR as aContinueContinue reading “Factions in D&D 5E – The Lords’ Alliance”

Factions in D&D 5E – The Emerald Enclave

Over the last few weeks, I’ve been discussing the Factions that appear in the Forgotten Realms for D&D 5E. Factions overview The Harpers The Order of the Gauntlet This week, I’m going to take a look at the Emerald Enclave. Emerald Enclave History in Faerun The Emerald Enclave was founded in the Year of theContinueContinue reading “Factions in D&D 5E – The Emerald Enclave”

Factions in D&D 5E – The Order of the Gauntlet

I’ve been writing a bit about factions in Dungeons & Dragons 5E and how they might be used in home campaigns separate from the Adventurer’s League organized Play program. Last week, I explored the Harpers, an organization that has been part of the Forgotten Realms since the original first-edition boxed set. This week, I’m goingContinueContinue reading “Factions in D&D 5E – The Order of the Gauntlet”

Factions in D&D 5E – The Harpers

Last week, I talked about the factions in Dungeons & Dragons 5E, their purpose, and how they might also be used in home campaigns that don’t involve the Adventurer’s League organized play program. This week, I’m going to focus on the Harpers, an organization that has been around since the original Forgotten Realms boxed set.ContinueContinue reading “Factions in D&D 5E – The Harpers”

Factions in D&D 5E Campaigns

One interesting element in the Dungeons & Dragons 5E game that has actually gotten fairly limited attention is the group of factions that are available for player characters to join. Factions were primarily created for use in the Adventurer’s League, the D&D organized play program run by Wizards of the Coast. But the factions canContinueContinue reading “Factions in D&D 5E Campaigns”

Developing an Old School Sandbox for 5E – Part 3

I’ve posted a couple of times about developing a sandbox setting for D&D 5E (Part 1, Part 2), and this week I’m going to expand on the climates, terrain, and monster selection. Climates As my sandbox is an island, and it’s not so large as to be a full continent, there is a limit toContinueContinue reading “Developing an Old School Sandbox for 5E – Part 3”

7th Sea Villains from Movies

I really like the way villains are created in the second edition of the 7th Sea roleplaying game. The addition of villainous schemes in the Heroes & Villains book adds a great way to present the villain as a dynamic force instead of a passive obstacle waiting for the heroes to arrive. There are someContinueContinue reading “7th Sea Villains from Movies”

The 7th Sea 2E Risk System

A couple of weeks ago, I talked about how the use of dice in an RPG don’t always cooperate. In some games, this is a feature, not a bug—a D&D campaign where the story emerges through play is one example where each roll of the dice may send the adventure (or the entire) campaign offContinueContinue reading “The 7th Sea 2E Risk System”

A Great Time for SF Fans

If you’re a fan of science fiction (or speculative fiction, or whatever you want SF to mean), then things are pretty decent right now. If you’re a SF fan and a gamer, then things really couldn’t be much better. So I thought I’d touch on some of the things happening in RPGs right now, specificallyContinueContinue reading “A Great Time for SF Fans”